ACE (Adaptive Content Engine)
A reinforcement learning–driven VR training system that personalizes cybersecurity education.
Uses PPO and AIRL to dynamically adjust challenge difficulty
based on player performance. Developed as an NSF REU project at the University of
Missouri–Columbia; findings presented at the NSF REU showcase.
Unity · PyTorch · TensorFlow · Reinforcement Learning
SAGE (Student-Focused Adaptive Guidance Engine)
An intelligent tutoring framework that enforces instructor-regulated learning through a
three-layer gatekeeper access-control system (role-based, attribute-based, cognitive
state-based) built on a knowledge graph of learner state and curricular content. Led UI
development and co-authored the accompanying paper (ICHMS 2026), benchmarking SAGE at 90%
curriculum access-control security vs. 30% for prompt-based tutors, with comparable
helpfulness. Preparing for pilot deployment in Mizzou CS courses, Fall 2026.
Python · Knowledge Graphs · Access Control · LLMs · AERI Lab
Red Atlas — TigerHacks Hackathon (2nd Place)
An interactive 3D Mars map enabling users to plot waypoints on a rendered Martian surface.
Implemented A* pathfinding with geodesic-based heuristics to compute optimal routes across
spherical terrain, deployed for a live demo during the competition.
CesiumJS · Python · A* Pathfinding · Vultr